Tuesday, September 11, 2012

Paper Reading #4: Not Doing But Thinking - The Role of Challenge in the Gaming Experience


Intro -

Title:
     Not Doing But Thinking: The Role of Challenge in the Gaming Experience

Reference Information:
     CHI '12, May 5-10, 2012, Austin, Texas, USA

Author Bios:

     Dr. Anna L Cox - UCL Interaction Centre - University College London - anna.cox@ucl.ac.uk
     Pari Shah - Psychology & Language Sciences - University College London - zcjtbb4@ucl.ac.uk

     Dr. Paul Cairns - Dept of Comp Sci - University of York - paul.cairns@york.ac.uk
     Michael Carrol - Dept of Comp Sci - University of York - mjpc@cs.york.ac.uk

Summary -

     This paper presents studies performed to further research related to the role of challenge in producing a good gaming experience (GX).  They collected both qualitative and quantitative data, gathering objective and subjective feedback from the users tested in the study.  They tried to determine if altering the level of challenge of the gaming experience increased the users feeling of immersion.  After performing three studies, they were able to deduce that raising the challenge by increasing the interaction level did not increase the flow of the user, but that decreasing the time limit for the user actually effectively increased his/her level of immersion.
"The level of challenge experienced is an interaction between the level of expertise of the gamer and the cognitive challenge encompassed within the game."

Related Work -
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Evaluation -

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Discussion -

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